![]() Taria is a figure we could desperately use in the games, a creation who makes the story stronger just by existing and acting as she does. It’s not necessary to explain his actions, but it adds something to them, and beyond that the character of Taria is an interesting one in her own right, unafraid to remind her famous brother that she is his social superior, willing to stand face to face with Garona knowing that the half-orc could kill her in a heartbeat. Plus, it explains why Lothar would be so determined to secure the Wrynn dynasty and its future, if they were his last living relatives. For one thing, it means that the line of the Arathor doesn’t die with Lothar and gives Varian (and Anduin) a real claim to the title of High King of the Alliance, since it was the debt the High Elves owed to the Arathor line that led to the creation of the Alliance as an organization in the first place. Furthermore, making Anduin Lothar a blood relative of Varian and Anduin Wrynn through their mother makes perfect sense, it fits the motivations and behaviors of the characters in either continuity, it’s just a plain improvement to my eyes. In the canon, we have no idea who Varian’s mother was, and that’s always struck me as a huge hole in the lore. ![]() From inserting Orgrim Doomhammer into the Frostwolf clan (and ultimately inverting his character arc in a very satisfying and believable way) to creating the character of Queen Taria, wife of King Llane and sister to Anduin Lothar. The movie’s changes to the story are widespread. But the needs of a two hour movie aren’t the same as a series of games, and to adapt everything we have in the games would have made Warcraft less a movie and more a sixteen hour miniseries. That isn’t to say I don’t love Warcraft lore with all its twists and turns and weirdness, because I do. There will be spoilers for Warcraft in this post. Humans, with their warlocks and the bloodthirsty Horde of Blackhand.įrankly, I prefer the movie’s lore to that of the games. As much as I love Rise of the Horde, it’s a book created to make the Orcs of Warcraft III with their shamanic traditions fit into the history of Warcraft: Orcs vs. One of the things I liked about Warcraft was they deliberately made changes to the game’s story in order to make it a cohesive whole, to make the characters and setting sensible and give them an organic unfolding rather than a series of decisions made years apart crashing into each other. I’m used to watching lore bubble and froth as it cooks. The game is an evolving hydra, with new lore running smack into old - back when the first RTS was the only Warcraft we had, Stormwind was called Stonewind. Anyone who played during The Burning Crusade remembers the infamous ‘Draenei retcon’ when it came out. The RTS games evolved over the course of time, and when World of Warcraft came out, it started adding new lore to the mix, changing and refining what we had already established. As a person who pays attention to the lore, I saw a lot of changes from the established Warcraft canon, which isn’t surprising. A lot of us I saw the Warcraft movie this week.
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